![changing breeds list changing breeds list](https://www.k9magazinefree.com/wp-content/uploads/2021/02/GettyImages-1186344530-9d69d78c2c8840ef8d6bbedb91c51f40-1024x576.jpg)
System: The player spends one Gnosis point and make a Gnosis roll (difficulty 6). The bond between the objects cannot easily be broken. To attach two objects together by means of a small invisibleīond. Difficulty is the target’s Willpower: if the roll is successful, then the listeners react as per the Delirium Reaction Chart, using the target’s Willpower minus the number of successes after the first as a guide. System: The player spends a Rage point and rolls Rage or Willpower. Shake the swamps with his powerful voice, terrifying all who hear him. Zero successes indicate failure, while a botch adds to the target s hostility. Reduces the hostile target’s feeling tciward the Gurahl to neutral, whileĪdditional success move the individual’s emotions in more positive directions. Gnosis and rolls Charisma + Empathy, opposed by the target’s Willpower. System: The Gurahl takes a non-threatening stance as the player spends one The Gurahl may alter the emotions of an individual in a more positive way. Separate encounter or type of animal requires a separate roll. System: The player simply rolls Charisma + Animal Ken, although each Any spirit of nature can teach this Gift. Their basic reactions most animals are still afraid of predators such as Voice (Level One) - The werewolf with this Gift mayĬommunicate with any animals from fish to mammals. may demand three Gnosis, or even remain incurable by magical means. Vicious diseases that eat a victim alive, like AIDS, cancer, leprosy,Įtc. Or really lethal poisons demand two Gnosis points and a difficulty of 8 or Venoms demand a Gnosis point and a roll against difficulty 7. Requires a Manipulation + Medicine roll (difficulty 6). System: Curing a simple illness like the flu Although aīastet never takes ill herself, this Gift is helpful when a loved one is unwell. With a purr and a lick,Ī skillful Bastet can cure minor diseases and chase venoms away. System: The player rolls Charisma + Subterfuge (difficulty 7) toĪctivate the Gift the effects lasts for one scene.Ĭats have long been renowned for their healing prowess. Gift does not prevent supernatural attempts to read the Garou's thoughts,Īlthough it may make doing so difficult (Storyteller's discretion). The GiftĪura of Confidence (Level One) - The Garou projects a demeanor ofĬontrol and superiority, preventing attempts to find flaws or read auras. Ofvision.The target may resist with a Willpower roll, difficulty 7. System: The werespider spends one Gnosis point to affect a target inher area That person elated rather than just liappy or despairing instead of sad. One) -The Wyrsta may slightly alter the mood of a sinyle individual, making “miracle” by reaching into a sack or box before sharing this wealth. Each success creates a handful of food orĬheap copper coins (no bills, silver or gold). System: The player spends a point of Gnosis and Naturally, the cat can use the “alms” for himself, but they taste slightlyīitter and leave the palm greasy if used for selfish means. Which allows one to conjure up a small bit of food or money to give to a beggar. (and perhaps as a bribe to the gods), the shadowcats developed this secret, To follow the trail - remember, spirits can fly.īeggars are an all-toocommon feature of the Bubasti homelands. Note that Garou may not be able to go everywhere spirits do (by scent or by looking for tracks, at the Theurge’s discretion), but apply it System: Treat this exactly as a Garou identifying and tracking animals Spirits are often able to disguise their airts. Learn anything meaningful about an unknown creature. More informative - a hunter can tell deer tracks from bison tracks, but can’t This works essentially like tracking in the corporeal world, and is no Identify a spirit by its airt - the trail left in the wake of a spirit’s The Storyteller, of course, can still proclaim some feats of balance impossible.Īirt Perception (Level One) - Using this Gift, a Theurge can roughly Rat can normally perform, no roll is necessary this applies even if the Ratkin is in Homid or Crinos form. System: Roll Dexterity +Athletics, difficulty 6 extremely treacherous surfaces may raise the difficulty to 7Ĭlimbing proves necessary, the rate still depends on theīut the Ratkin cannot fall for the duration of the scene. The best part: the rat doesn’t leave tracks.
![changing breeds list changing breeds list](https://static.wixstatic.com/media/504301ffdd4eb2f790aa5a0aef23c5c3.jpg)
Rodens using Absolute Balance can maintain her footing on any solid surface, including ice, the slick bottom of a riverbank, a greased
![changing breeds list changing breeds list](https://static.wikia.nocookie.net/whitewolf/images/c/c2/Changing_Breeds_01.jpg)
Compiled listing of Werewolf/Changing Breeds GiftsĪbsolute Balance (Level One) - Rats have anĪmazing sense of balance: they can walk along clotheslines, the moorings ofships, and narrow rooftops with amazing agility.